Chromagen Alpha Thesis Build
In this build you could now play as an organism. The world itself is now an environment that is hostile to the organisms, it is a laboratory designed to efficiently harvest the organisms as a resource. The player needs to evolve the traits that can resist this oppressive machine (I was inspired by a matrix-like science fiction). If the player wants, they can still play as the laboratory, where their goal is to maximize the collection of organism byproducts. This instance of the game was an exploration of ‘genetic destiny’ where the laboratory and the organisms have two opposing and incompatible goals for their future lineage, and the forces to control this destiny are in conflict. The laboratory arm is actively selecting for reproduction the traits that make the cells docile and resource-rich. The cells themselves (and the player when in this position) is trying to amplify the traits that let them evolve abilities that are useful to their own survival. Although I was interested in this game-like narrative, I resisted the compulsion to actually build it into a game with an implemented win condition because my priority was still building a simulation for exploring the visual evolution of the organisms.